AUGMENTED REALITY & VIRTUAL REALITY

Overview

Augmented reality (AR) and virtual reality (VR) are a combination of the digital and physical worlds. They allow you to visually absorb information and content in the same way you absorb the world. AR dramatically expands the way devices support everyday activities such as information retrieval, shopping, and personal expression. With VR, you can experience what it’s like to go anywhere, from the front row of a concert to a distant planet in space.

Manufacturing

Reduce downtime, transform your workforce, and build more agile factories. Employees can quickly learn complex tasks and collaborate in the moment from anywhere

Education

Improve learning results and revolutionize curriculum with hands on lesson plans that convey complex concepts in 3D. Students can learn-by-doing from anywhere with holographic instructions and assessments.

Training Program

Learners can be engage in an environment reflecting actual scenarios , even extreme or dangerous, with self training conditions. It is an optimal protected virtual environment where learners are experiencing the result of their action without risk and error.

AR & VR CONTENT LIBRARY

AR and VR can bring to life an presentation within the library’s art gallery. An arrangement of blurbs can be made on a specific topic and airs can at that point be created for each blurb, bringing a combination of charts, charts, liveliness and human-centered portrayals to each one.

How AR and VR works

Benefit of AR and VR in Content Library

Can create an interactive orientation activity

Can invite students/parents/the community to view an interactive gallery

Have students create a ‘digital story walk’ by embedding a narrative into the library or school environment

Have students create a ‘digital story walk’ by embedding a narrative into the library or school environment